![]() They’re now planning to bring the joy of an expanded STARWHAL to as many platforms as possible, including PC, Wii U, PlayStation 4, and possibly Ouya and Xbox One. This simplicity is indicative of STARWHAL‘s start as a 48-hour Global Game Jam entry, but since its conception in January, the Breakfall team has continued refining and iterating on the narwhal fighter. Players fight their own fingers as much as each other, despite using only three keys for control. Direct tusk-hits and near-misses are accentuated by bullet time slow motion that zooms in on the colorful, blobbish narwhal battlers. Floppy, QWOP-like controls make for unpredictable, unexpected, and hilarious results. The absurdity and simplicity of STARWHAL merge to create a breathlessly fun “multiplayer space narwhal combat simulator,” as developer Breakfall describes it. To survive, the strongest, nimblest narwhal must use his tusk to pierce the exposed hearts of his opponents while protecting his own vulnerable organ as techno music plays and low gravity flings the finned fighters against the ceiling, walls, and each other. ![]() Up to four narwhals enter a no-holds-barred deathmatch, but only one emerges. ![]() In a glassy, psychedelic arena in the deepest reaches of space, a war is waging.
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